MONARCH automated poker table

04 / TECHNOLOGY / INTERNAL ARCHITECTURE

ENGINEERED
BENEATH THE SURFACE.

A first look inside the development-stage MONARCH system—from the physical card path to sensing, control and service access.Explore the architecture

SYSTEM / ARCHITECTURE OVERVIEW

FIVE LAYERS.
ONE QUIET EXPERIENCE.

The objective is not to put a screen between players. It is to place the repetitive work beneath the playing surface.
Exterior table profile from catalogue page 3; internal layers are described below
01Playing Surface

A configurable play field, individual player stations and the central community-card presentation form the visible interface.

02Distribution Layer

Card magazines, motorised feeds and protected transport channels route physical cards to each station.

03Recognition Layer

RFID antenna fields and optical sensing are conceived to identify chips, confirm card movement and follow the state of play.

04Control Layer

A central controller coordinates dealing, shuffling, chip handling, pot calculation and the information presented to players.

05Structure & Service

The internal frame, pedestal, power distribution, cable paths and access panels are arranged as serviceable modules.

MECHANICAL SYSTEMS

THE PATH OF
EVERY CARD.

Physical cards remain central. The proposed mechanism stores, feeds, senses and delivers them through enclosed paths to the player stations.
Private card reveal shown in catalogue page 6

01 / CARD DISTRIBUTION

Magazine to player station

  1. 01Cards are held in a protected magazine.
  2. 02A motorised feed meters each physical card.
  3. 03Optical checks confirm movement through the transport channel.
  4. 04The card arrives at the designated player outlet.
Physical signature chips from catalogue page 10; the internal elevator is not pictured

02 / CHIP ELEVATOR

Physical value, mechanically presented

A guided platform and drive mechanism are conceived to move chips between the protected interior and the playing surface. Position sensing supports controlled movement and service diagnostics.
Table surface and presentation detail from catalogue page 2

03 / COMMUNITY MODULE

Flop, turn and river—presented centrally

Five dedicated zones are arranged beneath a protective presentation surface. The module is intended to reveal community cards in sequence while retaining the presence of real cards.

SENSING & CONTROL

ONE HAND.
ONE SYSTEM STATE.

Distributed sensing is conceived to report card movement and chip activity to a central controller, allowing the table to coordinate the hand and present relevant information.
Top view of the playing surface from catalogue page 7; the marked area illustrates charging, not sensor coverage

Catalogue image: playing-surface charging area. The sensing and control architecture is described below; it is not shown as an internal diagram.

01RFID antenna fields

Proposed player-zone coverage for physical chip recognition.

02Optical card sensing

Movement confirmation along protected card paths.

03Community module

Coordinated presentation of shared cards.

04Central controller

Game-state coordination, diagnostics and player information.

DEVELOPMENT STATUS

FROM CONCEPT
TO VALIDATED PRODUCT.

Before production release, the architecture requires detailed engineering, testing and certification.Discuss the architecture